// This file was created by Filewrap 1.1
// Little endian mode
// DO NOT EDIT

#include "../PVRTMemoryFileSystem.h"

// using 32 bit to guarantee alignment.
#ifndef A32BIT
 #define A32BIT static const unsigned int
#endif

// ******** Start: PivotQuadMaskedFragShader.fsh ********

// File data
static const char _PivotQuadMaskedFragShader_fsh[] = 
	"uniform lowp    sampler2D  sTexture;\r\n"
	"uniform lowp    vec4       Colour;\r\n"
	"\r\n"
	"varying mediump vec2       TexCoord;\r\n"
	"\r\n"
	"void main()\r\n"
	"{ \r\n"
	"\t// Write the constant colour and modulate the alpha with the intensity value from the texture   \r\n"
	"\tgl_FragColor = vec4(Colour.rgb, Colour.a * texture2D(sTexture, TexCoord).r);\r\n"
	"}\r\n";

// Register PivotQuadMaskedFragShader.fsh in memory file system at application startup time
static CPVRTMemoryFileSystem RegisterFile_PivotQuadMaskedFragShader_fsh("PivotQuadMaskedFragShader.fsh", _PivotQuadMaskedFragShader_fsh, 314);

// ******** End: PivotQuadMaskedFragShader.fsh ********

// This file was created by Filewrap 1.1
// Little endian mode
// DO NOT EDIT

#include "../PVRTMemoryFileSystem.h"

// using 32 bit to guarantee alignment.
#ifndef A32BIT
 #define A32BIT static const unsigned int
#endif

// ******** Start: PivotQuadMaskedFragShader.fsc ********

// File data
A32BIT _PivotQuadMaskedFragShader_fsc[] = {
0x10fab438,0xc054b62a,0x30050100,0x2501,0xd363e337,0x2000000,0x20000000,0x81030000,0x1000000,0x4000000,0x0,0x8000000,0x2,0x5080100,0x20000,0xa1001,0x1000000,0x68010000,0x55535020,0x20,0x15c,0x1,0x0,0x0,0x224,0x0,0x2,0x7d,0x0,0x8,0x0,0xffffffff,0x0,0x770009,0xffff,0x1,0x0,0x10000,0x4,0x0,0x0,0x0,0x0,0x3fffc,0x40000,0x1,0x0,0xffff0003,0xffffffff,0x20001,0x800000,0x0,0x1,0x10000,0x3,0x0,0x30014,0x1,0xa0000,0x20003,0x0,0x30000,0x3,0x1,
0xa1202480,0x91817002,0xffffffff,0xffffffff,0x0,0x0,0x4,0x50003,0x10000,0x80010002,0x80018001,0x8001,0x0,0x0,0x40000,0x60a0004,0x0,0x3,0x0,0x0,0x0,0x4,0x0,0x2,0x1,0x0,0x20001,0x2,0x20004,0x80018001,0x80018001,0x0,0x0,0x100000,0x100010,0xa0020000,0x40811022,0xb000004a,0x90800982,0xf0004489,0x4080100e,0xe0020480,0x40811012,0x6,0x8a010000,0x55535020,0x20,0x17e,0x1,0x0,0x0,0x2a4,0x0,0x2,0x7d,0x0,0x8,0x0,0xffffffff,0x0,0x770009,0xffff,0x10001,0x0,
0x10000,0x4,0x0,0x0,0x0,0x0,0x1fffc,0x40000,0x1,0x0,0xffff0003,0xffffffff,0x20001,0x800000,0x0,0x1,0x10000,0x3,0x0,0x30014,0x1,0xa0000,0x20003,0x0,0x30000,0x3,0x1,0xa1202480,0x91817002,0xffffffff,0xffffffff,0x0,0x0,0x4,0x20003,0x10000,0x80010002,0x80018001,0x8001,0x0,0x0,0xa0000000,0x28831000,0x5,0x20001,0x80018001,0x80018001,0x0,0x0,0x0,0x40004,0x60a,0x10000,0x0,0x0,0x0,0x40000,0x0,0x20000,0x10000,0x1,0x10000,0x20002,0x40000,
0x80010002,0x80018001,0x8001,0x0,0x0,0x0,0x0,0x10202002,0x4a4081,0x9803000,0x44899080,0x100cf000,0x4804080,0x1010e002,0x64081,0x4000000,0x0,0x0,0x0,0x0,0x54730300,0x75747865,0x6572,0x1031800,0x10000,0x200,0x10001,0x78655400,0x726f6f43,0x64,0x20603,0x100,0x2000001,0x300,0x6f6c6f43,0x7275,0x1030500,0x10000,0x100,0xf0004,0x0,
};

// Register PivotQuadMaskedFragShader.fsc in memory file system at application startup time
static CPVRTMemoryFileSystem RegisterFile_PivotQuadMaskedFragShader_fsc("PivotQuadMaskedFragShader.fsc", _PivotQuadMaskedFragShader_fsc, 929);

// ******** End: PivotQuadMaskedFragShader.fsc ********

